At the close of each battle her shop opens its doors in a different part of the map, a part of the map that you and your team will have been working towards while battling the zombies - meaning that you're often on the move and rarely defending the same corridors from the same angles. Much like the pirate 'What're ye buyin?' man in Resident Evil 4, she's mastered the power of teleportation as well as a nigh-on arcane protection from the horde. Your shambling foes are encouraged to take a bite of peach with increasingly powerful weapons bought from a sultry lady who runs a gun shop, which opens up between the ten onslaughts of zombies on each level. Sure, both games have pallid fat men that spew on people, but it's a spew of a different consistency and intent.Įssentially, you and up to five internet chums are fending off wave after wave of increasingly powerful, and numerous, dead-heads in various UK-based locales. As such we'll kill the comparisons for a while. ![]() At the same time though, it's a game with a different approach, a fine Unreal Tournament 2004 mod heritage, and some great ideas that may not provide the fine-tuned wonderfulness of L4D, but at least make me feel guilty about beating it with a stick and screaming 'You're not Valve! You're not Valve!' while openly weeping. ![]() Is Killing Floor the Tesco Value baked beans release of Left 4 Dead? Well, it's cheaper, contains many of the same ingredients, and isn't as nice, so perhaps yes.
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